STEAM Workshops for Indigenous Youth

At Ulnooweg Education Centre we offer hands-on STEAM workshops that inspire and empower Indigenous youth in grades 4–12. Our programs blend science, technology, engineering, arts, and math (STEAM) with Indigenous knowledge to provide unique learning experiences that spark curiosity and build skills in innovative fields. 

Workshop Highlights:

  • Hands-on learning in activities like assembling 3D printed prosthetic hands and soil testing.
  • Indigenous teachings that connect modern science with Traditional Knowledge.
  • Adaptable workshops that can be tailored to meet your classroom needs.
  • Curriculum-focused content aligned with provincial learning outcomes for multiple grade levels.

Student Workshops

Our workshops are free and include all materials needed. ​

Check each description for more information on which workshops are appropriate for your grade level.

Prosthetic Hand

Grades: 8–12 | Time: 3 hours | Max. students per session: 10

Students explore biomedical engineering by assembling a 3D-printed prosthetic hand. While building this functional device, participants learn about biomechanics, the anatomy of the human hand, and the vital role assistive technologies play in improving people’s lives.

Key learning objectives:

  • Learn the fundamentals of biomedical engineering.
  • Understand the complexities of the anatomy of the hand and the importance of assistive devices.
  • Develop hands-on skills in assembling 3D-printed components.

Provincial learning outcomes:

This workshop meets NS Provincial Learning Outcomes in the following courses for each of the following grade ranges.

  • Grades 8–9: Technology Education
  • Grades 10–12: Science 10, Manufacturing Trades 11, Biology 11 and 12, Physics 11 and 12
Youth holding prosthetic hand during STEAM delivery

GroBot

Grades: 10–12 | Time: 2 hours | Max. students per session: 15

Students explore sensors and soil types to understand how technology can support sustainable growing practices. Through a series of hands-on activities, they investigate what plants need to survive, experiment with how technology can simulate some of those needs, and connect their learning to Mi’kmaw knowledge of plants and the land.

Key learning objectives:

  • Understand how soil properties and nutrients influence plant health.
  • Explore the role of sensors and control systems in agriculture.
  • Connect Indigenous knowledge with sustainable technology.
  • Build hands-on skills by using sensors and exploring soil types.

Provincial learning outcomes:

This workshop meets NS Provincial Learning Outcomes in the following courses for each of the following grade ranges.

  • Grades 10–12: Exploring Technology 10, Science 10, Biology 11, Electrotechnologies 11, Agriculture/Agrifood 11, Geology 12, Netukulimk 12

Space Flight

Grades: 6–12 | Time: 1.5–2 hours | Max. students per session: 15

Students will explore the science and engineering behind rocket design and getting a rocket into orbit, by designing and testing virtual rockets in Kerbal Space Program. As they experiment with launch, orbit, and space travel, participants will investigate forces, motion, and energy while applying what they learn to solve design challenges.

Key learning objectives:

  • Understand the principles of rocket design and space flight.
  • Explore forces, motion, and energy through hands-on virtual experiments.
  • Build problem-solving and design skills using simulation technology.

Provincial learning outcomes:

This workshop meets NS Provincial Learning Outcomes in the following courses for each of the following grade ranges.

  • Grades 6–7: Science
  • Grades 8–9: Science, Technology Education
  • Grade 10–12: Physics 11 and 12, Science 10
youth participate in space flight workshop

Model Rockets

Grades: 5–12 | Time: 1–1.5 hours | Max. students per session: 10

Students explore the science and engineering behind rocket flight through hands-on design and testing. By investigating how shape, force, drag, lift, and thrust affect flight, participants gain a deeper understanding of motion, stability, and the principles that make rockets soar.

Key learning objectives:

  • Understand the forces that act on a rocket during flight.
  • Explore how design and propulsion influence motion and stability.
  • Apply problem-solving and critical-thinking skills through hands-on experiments.

Provincial learning outcomes:

This workshop meets NS Provincial Learning Outcomes in the following courses for each of the following grade ranges.

  • Grades 5–10: Science
  • Grades 7–8: Technology Education
  • Grades 11–12: Physics

Ready to book?

Our STEAM team will come to your classroom to engage students in hands-on experiential learning. Reach out to our team to book a workshop for your classroom! 

Name
Which workshop(s) are you interested in booking?
Share a few details about your program. (E.g. the name of your school/program, the grade level, when you're looking to book, and what your students are learning)