STEAM Workshops for Indigenous Youth
At Ulnooweg Education Centre we offer hands-on STEAM workshops that inspire and empower Indigenous youth. Our programs blend science, technology, engineering, arts, and math (STEAM) with Indigenous knowledge to provide unique learning experiences that spark curiosity and build skills in innovative fields.
Workshop Highlights:
- Hands-on learning in activities like building robots and 3D-printed prosthetic hands.
- Indigenous teachings that connect modern science with Traditional Knowledge.
- Adaptable workshops that can be tailored to meet your classroom needs.
- Curriculum-focused content aligned with provincial learning outcomes for multiple grade levels.
Student Workshops
We offer workshops for grades of all levels that meet a range of provincial learning outcomes. Our workshops are free and include all materials needed.
Check each description for more information on which workshops are appropriate for your grade level.
3D Modelling
Grades: 4–12 | Time: 1 hour | Max. students per session: 30
Students will explore 3D modelling using TinkerCAD, an accessible and fun software. Participants learn how to create their own digital designs while learning how 3D modelling can be applied in STEAM fields such as animation, architecture, medicine, and space.
Key learning objectives:
- Learn the fundamentals of 3D modelling and design.
- Develop spatial awareness and creativity.
- Understand the practical applications of 3D modelling.
Provincial learning outcomes:
This workshop meets NS Provincial Learning Outcomes in the following courses for each of the following grade ranges.
- Grades 4–6: Visual Arts and Mathematics
- Grades 7–9: Technology Education, Visual Arts and Mathematics
- Grades: 10–12: Design, Exploring Technology and Mathematics
Math with Dash
Grades: P–6 | Time: 30–60 mins | Max. students per session: 30
Math with Dash makes math and coding fun! Through fun, hands-on activities, students will use Dash Robots to explore math and coding concepts, while also learning about Mi’kmaw language and teachings. Teachers interested in using Dash robots in their classrooms can receive dedicated training and a learning binder filled with activities.
Key learning objectives:
- Enhance math skills.
- Introduce basic coding and problem-solving skills.
- Integrate Mi’kmaw teachings into math learning.
Provincial learning outcomes:
This workshop meets NS Provincial Learning Outcomes in the following course for each of the following grade ranges.
- Grades P–3: Mathematics
- Grades 4–6: Mathematics
Prosthetic Hand
Grades: 8–12 | Time: 3 hours | Max. students per session: 10
Students will explore biomedical engineering by assembling a 3D-printed prosthetic hand. While building this functional device, participants will gain an understanding of human anatomy and the vital role assistive technologies play in improving people’s lives.
Key learning objectives:
- Learn the fundamentals of biomedical engineering.
- Understand anatomy and the importance of assistive devices.
- Develop hands-on skills in assembling 3D-printed components and applying technology.
Provincial learning outcomes:
This workshop meets NS Provincial Learning Outcomes in the following courses for each of the following grade ranges.
- Grades 8–9: Technology Education 8 and 9
- Grades 10–12: Science 10, Manufacturing Trades 11, Biology 11 and 12, Physics 11 and 12
Underwater ROV
Grades: 8–12 | Time: 16 hours (4 sessions, 4 hours each) | Max. students per session: 10
Students will design and build their own Underwater ROV (Remote Operated Vehicle, offering students a unique opportunity to explore the intersection of technology and nature. By exploring local waters, they’ll gain insights into marine ecosystems and Traditional Knowledge, while learning fundamental concepts in engineering and marine biology.
- Session 1: Soldering
- Session 2: Building your ROV
- Session 3: Adding features
- Session 4: Getting out in the water
Note: Each session builds on activities from the previous session. It is important when booking a session to make sure you have completed the previous sessions.
Key learning objectives:
- Understand the basics of marine robotics and engineering.
- Learn about marine ecosystems and the importance of underwater exploration and conservation.
- Develop teamwork, problem-solving, and creative thinking through hands-on design and field exploration.
Provincial learning outcomes:
This workshop meets NS Provincial Learning Outcomes in the following courses for each of the following grade ranges.
- Grades 8 –9: Technology Education 7 and 8, Technology 9, Science 9
- Grades 10 – 12: Science 10, Exploring Technology 10, Biology 11 and 12, Physics 11 and 12
Teacher Workshops
Looking for support implementing STEAM programming in your classroom? Check out our Math with Dash workshop for teachers below.
Math with Dash Training (Teachers)
Grades: Teacher Training (focus on P–6) | Time: 30–60 mins | Max Participants: 30
Learn how to create engaging math and coding activities that integrate Mi’kmaw culture. The session includes hands-on practice with Dash robots and digital tools, along with access to a learning binder with math activities and lesson plans.
Educators will also be introduced to resources like Math with Dash Online. This course offers device guides, video tutorials, and lesson templates to help teachers build math and coding skills in a fun and interactive way.
Key learning objectives:
- Learn how to operate Dash robots and integrate them into math lessons.
- Develop engaging, culturally relevant math activities using technology.
- Gain access to resources like Math with Dash Online, which includes device guides, video tutorials, and lesson templates.
Ready to book?
Our STEAM team will come to your classroom to engage students in hands-on experiential learning. Visit our booking calendar to book your workshop!